I'm doing the Keycatrich Trench high level dungeon inside and after I beat the boss the doors behind won't open and I can't teleport to entrance. You should do this with Vyv's quest or you will have to scale the mountain twice. The first will be a pure force of ballistic gun firing Imperial troops and the second will have more. I know this may not fit your inventory correctly, so you may have to do some swapping depending on the battle. Run down to the statue's belly button and pick up the Genji Gloves. Save your game before attempting this and know that you may have to do a few long drives to be able to "take off" in the Regalia again. These Menace Dungeons are no joke and are the hardest ones in the game, ranging from level 55 and all the way up to level 99, with the latter being particularly nasty for … If you can add a Stop attachment to the Elemancy it is also a positive side though. Towards the end, you will be fighting Master Tonberry's, Griffins and the Final Boss of the dungeon. Save before you enter the dungeon and try and have your Armiger at max for the start or at least during the battle. Please look up Death Penalty, under Firearms when you click the link. Remember this guy can be parried and you can deal extra damage that way. However, I did not test this myself, if you want to find out go ahead and let me know if you can, it is appreciated. Wait until the room rotates again than head up, then down onto the floating diamond-shaped platforms right near the giant female statue. The level requirements for each endgame dungeon are as follows. This dungeon has several floors and seems like it is going to be a nightmare. Lower levels, may not have it as sweet and easy as I did. This includes new "Ultimate" weapons with cool looks or cool new attire items. When you reach the Red Giants and the puzzle area, know that you are in fact inside a puzzle when you are "proceeding" through the blue glowing platforms. Ezma will believe you are worthy to hold the key to enter these sealed door maze areas. The insulated Inners give higher resistance to lightning attacks. Rent a Chocobo and rent one for at least 3 days to be safe. Head down the second ladder and you should see the Crevice straight ahead. Keycatrich Trench is one of … Only available at night (after 8PM / 20:00). The Death Penalty is the ultimate goal in this Menace Dungeon, other than completing it of course. In-fact know after using the red warp tile, then heading to the white one near the entrance will lead you back outside. Finally, make a well-executed fall onto the railing and slide all the way down to the next part of the dungeon. Psychomancers are also very abundant early on in the dungeon. Enlarge. Ici les Profondeurs de Keycatrich Level 55 ... Keycatrich Sealed Dungeon Map ... Préparatifs et Conseils Profondeurs de Costlemark - Donjon Level 99 - … This is huge for the final boss of the dungeon. I realized later that they are lightning damage. This is a Level 50 game recommended side dungeon. The recommended level for this is 46+. Players will be fighting Imps, Bussenmands, Mindflayers, and Finally a Psycomancer as the boss of the level. That would be absolutely horrible, especially if you reached floor 90 and died to a tough Master Tonberry or a Tonberry pack of four. It won't last forever, but for now the extra light is handy. At Meldacio Hunter HQ Ezma Auburnbrie will provide the Sealbreaker's Key to open the sealed doors, including the one in Keycatrich Trench. Make your way around to the ladder or stairs icon on the map. It is hard to describe, but the circlet will increase magic attack by +150. Here you will spend a few hours, if you want to destroy them, but also get the best equipment in the game. I was level 65+ here so it was rather simple for me. save hide report. Depending on your priorities know that you can Not save in a dungeon. Don't worry it took me about 25 times and then some to get it right. This is because Mind Flayers can confuse Prince Noctis and the party. Keep heading down to get to the boss, but be sure to check all the rooms as you defeat the enemies and pick up the loot when necessary. I realized a bit later that there are two turrets that you can use. Once again red giants can be tough, but if you break their chest they are much easier to take down. There are a few items to collect though. However, know that you can be any level to conquer Pitioss dungeon. If I do a second run I will edit this section to make it easier for everyone. Even if I was a lower level it would still be really easy because it is rather small, and the local campsite. One is the Dominator sword which can be found right at the Campsite. The Mictlantechihuatl is totally Immune to lightning attacks. It is easy enough and I was around level 85+ at the time. I will explain that a bit later in this guide. This deathblow damage may be increased in level due to the nature of the boss level being higher. The rewards are actually pretty sweet and even overpowered ( black hood ). Along the road you will encounter Killer Bee enemies that are quite simple, this will eventually lead to a campsite where you should farm all elements, eat a meal and wait until morning. You should know that in this case the dungeon can not truly be completed. Yojimbo enemies will also drop these, however, the drop chance is rumored to be 1% which is very low. It seems like it does but I am not sure. Try keeping your distance and letting the party members take the big explosions. I got greedy and wanted to store the EXP. On the side, if you would like more collectibles, you can run north, west, or east to smaller puzzles that lead to some loot from the yellow rotating sphere top. If you don't you will waste time and probably not be happy, it happened to me. Starting in Chapter 15, the player has the opportunity to delve deeper into the main-game dungeons. Weak to lightning so have at least a tricast Thundara x3 to make this fight a breeze. You should be back near the start of the dungeon a little bit after the female statue area. After passing the alcove without going down it, head for the marker. Please note, for the Celestriad and the Robe of the lord, there will be alternate paths to take. Know for now that you can acquire this item here. This means you will have acquired every Royal Arms as well. I had my breaks in-between but not many. Right before the entrance will be the Magitek core, make sure your "stealing the past " quest marker is on to get the exact location. Crank up your Vitality, which is the ( FIST ) icon. For the Naginata, you want to have an accessory that can stop Petrify and Toad. If you don't know the game too well, I suggest leveling up as always. Firstly, this area needs to be accessed and it can be slightly tricky. Since the puzzle is practically solved, you may see one final white lit tile on the eastern side of the room, if you entered from the main entrance of the dungeon. This accessory will have Noctis automatically use a potion when his health reaches half of its maximum potential or potency. Once again Flare and Freeze will work nicely, the higher the potency the more damaging the spell. If you feel that is cheap, at least wear your safety bit. Do not worry you are supposed to be knocked down by him. Continue on your journey through the rotating skull room. The Above items are probably the most important items to find. If you are having trouble unlocking this quest, Walk from Weaver Wilds towards the Prairie Outpost and the quest should eventually begin. It's a pretty tough dungeon so use my tactics and don't forget that campsite. You're going to have to slowly climb to cliffs. For example, at the first intersection of the Keycatrich Trench dungeon, does the arrow pointing up and down refer to the left and right door respectively? Wrong! In conclusion, this was very very difficult. Overall this one was not very tough at all and you should breeze through it. One final note is that players can also acquire the Emperor's Anklet on the 14th Level of the dungeon. Moving on, the last problem I can recall other than platforming problems was activating the final switch. The music has changed I must be at a great reward. The first (in the quest log) Menace dungeon in the game, as well as the easiest one. You can probably get to this dungeon pretty early in the game, but I apologize for not having a good strategy for that point just yet. You will not gain any cosmetic changing items here. Remember to hit them and figure out where to go from what has opened up. Aside from hiding a royal tomb, the Keycatrich Trench area has seen the worst of the war between the Empire and Insomnia. At Level 67 this dungeon was a total breeze. ... Quest: Declaration of War Recommended Level: 8. Skipping a few things and bringing us to the rotating yellow sphere room. There is one more accessory that can be found near the boss battle easily. Some of the enemies players will encounter here are Tonberry's, Master Tonberry's, Cockatrice in various if not all forms. I suggest being around that or higher preferably 40+ You can access the quest once you actually go inside the dungeon during the day or night. 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Or not room after had flans which eventually led me to the level! Option of sneaking around the area well and is pretty much an identical look of level..., adamantite bangle works nicely here for most people the Sealbreaker 's key to open up dungeon.
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