Once they tell you to move, follow them down the stairs and kill any stragglers that managed to get on the beach. All you need to worry about is your aim being shaken by the cannons from the enemy ship. 1 Description 2 Gallery 3 Trivia 4 Navigation Found on the porch at Caliga Hall, Gray’s Secret is the corpse of Tavish Gray. This will be a decent length stealth segment, but it isn't too tough. One easy tip is to stop at Butcher Creek on your way to Beaver Hollow. If you stay on the bridge, you have a good vantage point of both sides and can bounce back and forth with whoever needs help. If you miss one, keep going for headshots until you're sure you have five. Now, during this final escape, you essentially need to be sprinting and shooting. Duck in cover, pop out while aiming, and take a quick shot. Again, before starting make sure you get everything you can out of camp. Him and Micah are going to stick around to do some "reconnaissance" (which he says as suspiciously as possible), but he wants you and Charles to lead the rest of the gang northward past Butcher Creek. Welcome instead to Guarma. There is a really good chance one of them will be carrying 4x Chewing Tobacco, which makes the rest of the mission a breeze. This is tougher than you may think, especially on replays when you have little Dead Eye and no Dead Eye restorative items. Check your mini-map to get an idea of their location and quickly get yourself into cover. Enter Dead Eye and kill the guy rowing. There is almost no way to speed things up for most of the mission, making the time limit here extremely tough to get to. Enjoy the dialogue between Dutch and the others. You start under fire with a Gatling gun taking aim at your flimsy wooden house. Skip the cutscene and get ready for the fun part. You'll run out after towards the next artillery location. There likely won't be many at this point, so just follow Dutch and Hercule whenever they move. Guarma is a tropical island off of Cuba in Red Dead Redemption 2. On your way to Beaver Hollow, you and Charles will sneak up on two Murfrees off by themselves. One of the other guys in the boat will throw him overboard and then take over rowing. If you think you might be below, go for torso shots (one at a time) to help boost your accuracy as those tend to hit more frequently. The first two you can sneak up on with Dutch, and then the next two that are stationed in the sugar refinery. There really isn't too much else you can do here until you reach the very end of the chapter. Steal a horse from somewhere around Van Horn, and there usually will be a good one to take almost right in front of where you start. You'll be running through a sugar cane field, which will obscure your visibility somewhat. Slow down and get off your horse when he tells you to. There are a ton of machete enemies here that can kill you in a single hit as well, so you want to be extremely quick. I want a bunch of ponchos too dammit. The Pinkertons somehow show up almost immediately after everyone else, and they've brought all the guns they could get their hands on. The gun you use will kill guys with a neck or upper chest shot as well, so be careful as that won't count. The Plants and Fish you can find. I did, so I made this detailed stilt house map mod to finally live out my days in a tropical paradise! The explorable regions of the territory are situated within a bay called Bahía de la Paz. Follow the button prompt to tackle him, then keep pressing the indicated button to beat him and knock him out. Speed is key here, so make good use of your position behind the crates and kill them as quickly as you can. Make good use of your mini-map here, because it will show you exactly where the Murfrees are hiding. Not only does this mean you have a lot less Dead Eye to work with, but your aim will be wobbly as well because of your poor health. You can find all sorts of unique weapons, outfits and items in Red Dead Redemption 2 but you cannot simply buy them. Once these guys are dead, Dutch will run through the gate. If you complete A Fork in the Road, however, then four additional optional missions will appear. If you have dynamite to spare, it makes this part a lot easier than if you don't. Follow him up the stairs while Dutch stays behind. You'll need to reload one time, but after that keep firing at the ship again. Going For Gold: This is an extremely easy gold medal. So long as you stay close to Dutch you shouldn't be able to get lost. It is a great time to get another stick of dynamite ready and toss it right towards the same spot you did last time. Kill the guards on the ground quickly and then maybe use your Dead Eye to make sure you kill the guard in the tower in a single headshot. There will be three more enemies inside. Gray’s Secret is a point of interest in Red Dead Redemption 2. You can easily get six or seven headshots here, making the actual combat part of the mission much easier. As soon as this scene is over, turn the corner and shoot the final enemy in front of you (preferably with Dead Eye). View our Cheats for Infinite Ammo, Spawn Weapons and more. The glow is an indication that it is a special saveable hat. After running through the gates, turn around one time once you're close to the field and kill the couple of guys standing at the gate. The last requirement is getting Meredith back to her mother within 2 minutes. With an 85% accuracy requirement as well, you essentially need to kill everyone with a headshot and you can't afford to miss. Make sure you don't fail any checkpoints or take any health items during the mission as that will void the final requirement. Do not fire off multiple rounds at once as this will ruin your accuracy. Going For Gold: There is actually a harder gold medal mission this chapter (in my opinion) but this is far and away the most annoying. There are only four, so make your way through them while popping out of cover to get some quick shots in. To get to Mexico / Unlock MEXICO in RDR2 you need to complete the game. So poke around Guarma a bit if you want, but for the most part you will want to quickly get through Fleeting Joy as that will finally open things up a bit. This time limit is extremely tight, and you need to play this just about perfectly. Someone will be hanging three prisoners. You'll need to follow Hercule around the building as the stairs will collapse halfway up. You won't have a lot and likely won't have a lot of Dead Eye restoring items, so use it quickly. You can definitely get by with three, but ideally you should go for four. Go into town and just start getting headshots on everyone you can. Going For Gold: This mission actually is fairly easy to get gold in if you know what you're doing. Use Dead Eye on every target. More Pinkertons are arriving, but Sadie has the brilliant idea of getting to the Gatling gun. save. If you're having trouble, try letting Sadie and Bill kill the guys further away and only target enemies when they are very close to boost your chances of getting a clean shot. During this talk, one of Hercule's men shows up and tells everyone something urgent is going on. A rifle or other similar weapon should make short work of them, so kill them and then move on. Now they’ve happened upon another secret passage, this time to Guarma. So I got those animals, apparently Rockstar does not actually count them towards the completion level though. Guarma is a sugar cane plantation island, and is described to be the second island east of Cuba. You want to clear two out here as fast as you can. Enemies will start coming up the stairs and if you pop out with your shotgun, you can kill them with a single hit and sometimes even be able to kill two at once if they're close enough together. You'll want to hit it near the waterline for the most damage, but you will need to take into a account that your shots fall downward a bit from where your aiming reticule is. Arthur will immediately duck behind some cover. I fell in it and some guards rushed in and shot me. When the rest of the gang reaches your position, Micah will start planting explosives and the rest of you will need to hold off any incoming enemies. He even offers to help you off the island. During the shoot-out keep an eye out for soldiers wearing white hats with a black stripe running around it. One you stop the two boats on this side, run back to your original side and deal with the final boat. There is no requirement to not fail a checkpoint, so if you notice things are going bad just restart the last checkpoint and try again, as it will bring you right back to the final gunfight. With the ship down, you may now have a chance to escape. If you don't have Dead Eye, you can do the same thing. The bad news is two requirements are tied to using the Gatling gun accurate, which is an absolute pain. In the mean time, refill your Dead Eye with whatever product you picked up from the captor. There are a couple of animals or birds that are mostly exclusive to Guarma, so you can fill in some of the missing spots of your compendium if you want. At the top of the first set of stairs where Micah stops to plant dynamite, there is a single enemy that runs out to ambush you right before. You'll get yourself in a good ol' fashioned stand off inside. There are, however, some missables here and certain missions will be locked off after completing later missions in this chapter. Head to the mission marker northwest of camp. Follow him as he sneaks around the side, and then help him stealth kill the two guards you run into. Go for headshots if you can, and Dutch will also help thin their ranks. If you think you're able 70% accuracy, get off the Gatling gun and find some cover to finish up the rest of the mission. Then the Pinkertons arrive! Climb on a horse and gallop out. This guide highlights mission strategies and Gold Tacitus Kilgore) and is at Lakay. If you choose the dynamite option: GOOD. Keep checking your mini-map, and if any enemy has crossed the river, prioritize killing them first. 10 Hidden Areas You Didn’t Know Existed In Red Dead Redemption 2. The building will blow up at this point, giving you your chance to go and rescue Javier. There are a couple of tricks that can really help get gold even on replays. Going For Gold: The good news is this is a very quick mission so it is fairly easy to give it another shot if you fail. Interactive Map of all RDR2 Locations. It isn't the hardest thing you need to do in these gold medal missions, but at the same time the whole long introductory segment to this level takes so long and is not fun, so it might be worth skipping if you're having trouble. There are probably six to eight enemies you'll need to kill here, so keep moving through them until there is finally a break in the fighting. After you clear out all the enemies running from the field, Micah will briefly talk about how everyone needs to step back as he finishes, and you will have time to loot maybe two more guards without affecting the overall time of the mission as there is that small scripted segment (shown in the image on the right below). So line up some headshots here, using Dead Eye as needed to help speed things up. Follow them to the back of it, then sneak it with Micah. Dutch still wants to rescue the rest of the gang, so it looks like that is what we'll be doing next. The time limits here are extremely tight, and you basically need to be perfect while playing. Ever wanted to settle down and retire in Guarma? You can sneak in if you want, but I found it easier to line up headshots with everyone running out single file from the entrance of the cave while you hide behind cover. The rest of the guards will now show up from the area you just came from. It is hard to get this part done unless you know where all the enemies are, so if you have trouble your first time you may have better luck on your second playthrough when you know where all the enemies are coming from. Also, there are four easy guards you can loot here. Run down with Hercule and when he points out the second piece of artillery, run to it. Follow Dutch and then grab some cover behind the chest high wall next to where he stops. Started by Alesana_1992, November 13, 2018. Amazing since, like Guarma's outer areas, these parts of the main map were never meant to be seen. Shoot the soldiers and once the hat falls off, it will start to glow. In Guarma, some enemies will be shooting at you from cliffs or ledges. Do that, then go to the second spot and shut the doors and windows using the crank. So, unless you're going for 100% gold medals, this is one you may want to skip. At a certain point, you can look down at the captain, too, who starts moving. Right after this though, when Dutch picks him up a second time and tells you it is time to go, is when the timer will start. This is a special location that is not part of the main map of the game, as it is accessed only during Chapter 5 of the Story Mode. Not where the window is, but above that, at the absolute top where you should see some wooden platform sticking out. Not only has he captured the captain of the boat meant to sail you out, but he's placed guns all along the shore that are meant to fire on you and sink your ship even if you do leave. Every single one. You'll want this later. There won't be too many enemies here, so take your time clearing them all out. Red Dead Redemption II has 51 Achievements worth 1000 points. The House is at the end of the trail to the west (left) of La Capilla. I feel like Guarma was either "not enough" or "don't bother" territory. This requirement is very easy so long as you don't trip up on the ride back, so make sure you avoid any obstacles along the way and take it slow around corners if you need to. In Red Dead Redemption 2 , Guarma is located in the Caribbean. Once you've killed the final guard, Arthur will run off back to camp. Most of the area are beaches and shoreline where it slowly elevates up to the cliffs of Cinco Torres and Aguasdulces itself. This way will definitely save you a couple of seconds, but you can still complete the mission using Dead Eye if your accuracy isn't great and it will save you time over missing shots. This is so their corpses will be closer to Micah's position and you can loot them more quickly. Red Dead Redemption 2 on PS4, Xbox One, and now PC features a massive arsenal of weapons, from basic six-shooters and lever-action rifles to … Wait for the guards to finish their conversation, then sneak up on the one to your left and stealth kill him. Going For Gold: This is one of the harder ones in the chapter, particularly if you're trying on replays. Be careful not to miss too many shots, as you do have the 70% total accuracy rating to worry about. I've spent the last 6 hour scouring Guarma for any animals I can find since there ARE missable ones. Run up the stairs behind you, turn right, and you will find a couple of guards up here. There are plenty of enemies to go around, and at the very end of the mission you essentially get to have target practice on a group of ten if you haven't quite got there yet. It is the primary location in which most of the missions in the fifth chapter takes place. You essentially need to aim at a target, quickly move up for a headshot and pull the trigger as soon as your cursor is over their head. I think some people, myself included, would have had fun if it went on a little longer and Ch5 required you to spend some time living in the wilderness, hunting for food and crafting your own tonics, and using limited weapons to throw you back a little closer to early game power. This video shows you how to access guarma / how to get to guarma and how to get to Mexico in RDR2. Keep galloping once the scene ends and you'll make it with probably a minute or so to spare. None of the Pinkertons should see you since they'll be positioned elsewhere. I'm sure that won't come back to bite us. Anyone found something already? It also isn't particularly fun and most of the mission is just frustrating to play through. He runs faster the closer you are, so your goal is to stay as close to him as possible. There are roughly 12 total enemies on this run here, so you want a couple of chewing tobaccos on hand, and you should use them as soon as your Dead Eye gets low to quickly refill it. The Murfrees are fast and absolutely brutal, and if you let them get close to you they can kill you in a single hit. Welcome to the New World is a Main Story Mission and part of IGN’s Red Dead Redemption 2 Walkthrough. Arthur and the gang must destroy gun emplacements on the coast, and rescue the ship captain, before they can leave the island. Regardless of which one you pick, make sure you pick up supplies in camp before leaving. After this you want to follow him into the field. You pass out and when you awake you are being savagely beaten by a man trying to figure out who you are. After fighting them a while, Hercule will arrive with his cannon. For now, swap back to your bolt action rifle as it is easier to aim with. Shoot him as well, and the third guy will jump over the side of the ship. There are not many enemies here, so you need to get headshots on just about all of them. Unfortunately, by the time you push it into place several more small boats worth of soldiers arrive and begin storming your position. If, like the rest of the world, you’re currently loving Rockstar’s latest offering of Red Dead Redemption 2, then you’ll probably want to know about the secret map. Find all Chapter 5 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Find some good cover, and the wall right in front of the house you past is a really good spot. You can now give Dutch and Hercule orders, but it won't really matter. Welcome instead to Guarma. Read on for tips and tricks, walkthroughs, and more! It is a good spot where no one will be able to really hit you as long as you are ducking. so just keep shooting them as they arrive. Arthur will escort the woman back to her mother, who offers to pay you for your troubles. Fire off as many shots as you need to, as there is no accuracy requirement. ALL RIGHTS RESERVED. Ride to the indicated area, and then get off your horse. Our Red Dead Redemption 2 Chapter 5 Walkthrough Guide will help you 100% complete the fifth chapter with all choices, optional quests, and Gold Medals. To get gold here, you essentially need to headshot just about every enemy you run into, sprint the entire way, and not get killed even though you're going to need to just stand out in the open some times to speed things up. No matter how sneaky-stealthy you are though, someone will automatically see you at this point, so find some cover and get ready for a fight. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Check out our RDR2 maps. With so many allies, this shoutout will be fairly easy. You need to kill these guys quickly, so use Dead Eye if needed to help make things easier. Charles can ask Arthur for three different items: Moonshine - You can find a bottle of this alcohol when you are exploring the world, or you can buy it at any of the fencers (example in picture 1).Charles will give you fire arrows. Great Green Macaw Snakes 1. Stay close to Leon during this next segment. Use all your Dead Eye up here to make this part go by faster. 60 – Lock Box. You're in pretty bad shape though, so move the analog stick to get up and then keep pressing it to keep Arthur walking. Once you stop the second boat, run over to the other side where Dutch and Hercule are. How to get to Guarma in Red Dead Redemption 2. Next Secrets and collectibles Exotic items Prev Secrets and collectibles Graves Red Dead Redemption 2 has 30 unique items. A subreddit for Rockstar's critically acclaimed open-world Western game Red Dead Redemption, its prequel Red Dead Redemption 2, and its online multiplayer Red Dead Online. And these ten minutes aren't even fun. Going For Gold: While this mission is nice and short, there is one requirement in particular here is kind of a pain. Alligator skins, meat, and teeth are all useful for food or crafting. #1 – American Alligator Alligators live in the swamp and river delta regions of Lemoyne – in southern Bluewater Marsh and all around Bayou Nwa. Most of your time is spent in Guarma, and in Guarma you really don't have much reason to explore. While freeing the captain, take a couple of second look at the three other guys. After the initial huge wave, things get much easier. Dutch will also be able to help with his free arm, so you won't be doing this entirely by yourself. Aim near the middle of the side of the ship and you should be guaranteed hits. Once you hit the river Dutch will run off and the timer will end. The shotgun is best for this part, because most of the Murfrees are melee based and will be sprinting right towards you. Once you get to Shady Belle, go inside and check the room to your right. You will fall and break the chair, setting off a quick fight against your captor. This one is a bit slower than the others so you should still have time to stop this sixth and final boat just for good measure. Wait until you go as far as you can in one direction, then push back in the other to get a tilt going. Look at him, and the use the button prompt to kick the gun over. It is certainly possible, but you need to have a good strategy going into it. After the last mission, you will once again be immediately thrust into this one. Use Dead Eye on every single enemy as soon as they run in. Lock onto the hangman, and then lock onto the three ropes. Getting ten headshots here is very easy, so that won't be a concern. Then sprint directly to the objective marker on your map. When the Dead Eye ambush starts, quickly tag the guy with the Gatling gun and one other guy in the head and then pull the trigger. Prerequisite: A Kind and Benevolent Despot and Savagery Unleashed. You just have to be really good and really quick, and it is definitely the hardest mission in this chapter to get gold on. ... I’m worried that RDR2 has ruined all other games for me bc nothing can compare to such a beautiful game with such a rich story. Depending on how long you took in the first part, the ships might be close enough that you can use your bolt action rifle. "No Traitors" comes after Red Dead Redemption 2's shortest chapter " No Traitors " is the last secret achievement that hinges on the completion of an entire chapter. He'll lead you into a nearby building, and you'll need to take cover on the opposite side of the doorway he's hiding behind. Feed your horse stamina refilling items if you run out, and then continue galloping along. You want to save at least two of those for the run to the boat, because that is the hardest part of the mission and you'll need to be just about perfect. 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